网站建设的6个基本步骤,深圳快速seo,国外网站怎么建设,wordpress网站建设教程视频自定义数值滚动尺,这个用的还是挺多的#xff0c;例如京东金融的通过滚动尺选择金额等,而这次就是高仿京东金融的数值滚动尺。首先看看下效果图#xff0c;如下#xff1a;首先先给你们各个变量的含义#xff0c;以免在后面的讲解中不知变量的意思#xff0c;代码如下://最…自定义数值滚动尺,这个用的还是挺多的例如京东金融的通过滚动尺选择金额等,而这次就是高仿京东金融的数值滚动尺。首先看看下效果图如下首先先给你们各个变量的含义以免在后面的讲解中不知变量的意思代码如下://最小值
private int minValue;
//最大值
private int maxValue;
//当前值
private int currentValue;
//最小单位值
private int minUnitValue;
//最小当前值
private int minCurrentValue;
//字体大小
private int textSize;
//字体颜色
private int textColor;
//线颜色
private int dividerColor;
//指示线颜色
private int indicatrixColor;
//画线的画笔
private Paint linePaint;
//控价的宽度
private int slideRulerWidth0;
//滑动的宽度
private int rollingWidth;
//屏幕的宽
private int wrapcontentWidth;
//屏幕的高
private int wrapcontentHeight;
//一屏显示Item
private int showItemSize;
//刻度和数值的间距
private int marginCursorData;
//长刻度的大小
private int longCursor;
//短刻度的大小
private int shortCursor;
//计算每个刻度的间距
private int marginWidth0;
//数据回调接口
private SlideRulerDataInterface slideRulerDataInterface;
//正在滑动状态
private int isScrollingState1;
//快速一滑
private int fastScrollState2;
//结束滑动
private int finishScrollState3;private GestureDetector mDetector;
private Display display null;
private Scroller scroller;public SlideRuler(Context context, AttributeSet attrs, int defStyleAttr) {super(context,attrs,defStyleAttr);display((WindowManager)getContext().getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();//屏幕宽高wrapcontentWidthdisplay.getWidth();wrapcontentHeightdisplay.getHeight();//初始化自定义的参数TypedArray typedArraycontext.getTheme().obtainStyledAttributes(attrs,R.styleable.slideruler,defStyleAttr,0);textSize typedArray.getDimensionPixelSize(R.styleable.slideruler_textSize,(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,15,getResources().getDisplayMetrics()));textColortypedArray.getColor(R.styleable.slideruler_textColor,Color.DKGRAY);dividerColortypedArray.getColor(R.styleable.slideruler_dividerColor,Color.BLACK);indicatrixColortypedArray.getColor(R.styleable.slideruler_indicatrixColor,Color.BLACK);minValuetypedArray.getInteger(R.styleable.slideruler_min_value,0);maxValuetypedArray.getInteger(R.styleable.slideruler_max_value,199000);currentValuetypedArray.getInteger(R.styleable.slideruler_current_value,10000);minUnitValuetypedArray.getInteger(R.styleable.slideruler_min_unitValue,1000);minCurrentValuetypedArray.getInteger(R.styleable.slideruler_min_currentValue,1000);showItemSizetypedArray.getInteger(R.styleable.slideruler_show_itemSize,30);marginCursorDatatypedArray.getDimensionPixelSize(R.styleable.slideruler_margin_cursor_data,(int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,10,getResources().getDisplayMetrics()));longCursortypedArray.getDimensionPixelSize(R.styleable.slideruler_longCursor,(int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,25,getResources().getDisplayMetrics()));shortCursortypedArray.getDimensionPixelSize(R.styleable.slideruler_shortCursor,(int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,15,getResources().getDisplayMetrics()));scrollernew Scroller(context);mDetectornew GestureDetector(context,myGestureListener);//初始化PaintlinePaintnew Paint();linePaint.setAntiAlias(true);linePaint.setTextAlign(Paint.Align.CENTER);linePaint.setStyle(Paint.Style.STROKE);linePaint.setTextSize(textSize);//检查当前值是不是正确值checkCurrentValue();}其次自定义View也好自定义控价也好protected void onMeasure(int widthMeasureSpec, int heigh)也是蛮重要的所以照例也讲讲用来确定控件的大小代码如下: Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {super.onMeasure(widthMeasureSpec, heightMeasureSpec);int widthModelMeasureSpec.getMode(widthMeasureSpec);int heightModelMeasureSpec.getMode(heightMeasureSpec);int widthSizeMeasureSpec.getSize(widthMeasureSpec); int heightSizeMeasureSpec.getSize(heightMeasureSpec);int width;int height;if(widthModelMeasureSpec.EXACTLY){widthwidthSize;}else{widthwrapcontentWidth;}if(heightModelMeasureSpec.EXACTLY){heightheightSize;}else{height(getPaddingBottom()getPaddingTop()(wrapcontentHeight/4));}setMeasuredDimension(width,height);}代码的意思也很简单当MeasureSpec里的specMode类型是EXACTLY时即设置了明确的值或者是MATCH_PARENT时就直接把MeasureSpec.getSize()的值赋进去如果不是即为WARP_CONTENT时就直接赋给屏幕的宽高。控件的宽高都是同一样的做法。当控件大小确定之后我们再利用protected void onSizeChanged(int w, int h, int oldw, int oldh)进行一些变量的赋值代码如下: Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {//计算每个刻度的间距marginWidthgetWidth()/showItemSize;//开始时的距离rollingWidth(int)(marginWidth*cursorNum());//整个控件的宽度slideRulerWidth(maxValue/minUnitValue)*marginWidth;super.onSizeChanged(w, h, oldw, oldh);}到此我们就可以在onDraw(Canvas canvas)方法里画出初始的界面而以后的动态只是通过不断的改变数值再进行绘画而已代码如下:Override
protected void onDraw(Canvas canvas){//画最基础的两条线drawBaseView(canvas);//画初始的界面drawBaseLine(canvas);
}//画最基础的两条线
public void drawBaseLine(Canvas canvas){//画中间的线linePaint.setColor(indicatrixColor);canvas.drawLine(getWidth()/2,0,getWidth()/2,getHeight(),linePaint);//画底部的直线linePaint.setColor(dividerColor);canvas.drawLine(0,getHeight(),slideRulerWidth,getHeight(),linePaint);
}//画初始的界面
public void drawBaseView(Canvas canvas){//整数刻度的个数int integerWidth (int)Math.rint((currentValue-minValue)/minUnitValue);//剩余不整一个刻度的数值int residueWidth(currentValue-minValue)%minUnitValue;//开始画图的X轴位置int startCursor(getWidth()/2)-(marginWidth*integerWidth)-(int)(marginWidth*(float)residueWidth/minUnitValue);for(int i0;i(maxValue/minUnitValue)1;i){float xValuestartCursor(marginWidth*i);if(i%100){//画长刻度linePaint.setColor(textColor);canvas.drawText((minCurrentValue*i),xValue,getHeight()-longCursor-marginCursorData,linePaint);linePaint.setColor(dividerColor);canvas.drawLine(xValue,getHeight(),xValue,getHeight()-longCursor,linePaint);}else{//画短刻度canvas.drawLine(xValue,getHeight(),xValue,getHeight()-shortCursor,linePaint);}}} 在drawBaseView()方法里也很简单就是在二分之一宽度画一条直线然后在控价的底部画出宽度为整个控件的宽度的底线。接着在下方法里drawBaseView(Canvas canvas)首先用当前值(currentValue)-最小值(minValue)之后再除于最小单位值(minUnitValue)以获取整数刻度的个数因为有余数的情况我们再当前值(currentValue)-最小值(minValue)之后求余与最小单位值(minUnitValue)以获取余数接着我们要获取我们画图的X轴开始的位置因为最小值只能滑到中间所以开始的位置为控件一半的宽度(getWidth()/2)减去计算每个刻度的间距(marginWidth)乘以整数刻度的个数(integerWidth)即marginWidth*integerWidth再减去余数对应所产生的X轴距离即 (int)(marginWidth*(float)residueWidth/minUnitValue)4、再通过For循环刻度的个数不同的进行刻度的绘画当i%100时即为一个大的单位刻度否者为一个小的单位刻度具体代码我上面已有注释原理和画中间线一直就不在赘述。到此我们就已经把自定义控价静态的部分写完了效果如下接着我们用GestureDetector绑定手势事件根据回调手势事件的方法来改变数据和刷新页面在GestureDetector里我们只会回调://手指在触摸屏上滑动
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY)//手指在触摸屏上迅速移动并松开的动作
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY)这两个方法就可以了。具体代码如下:private GestureDetector.SimpleOnGestureListener myGestureListener new GestureDetector.SimpleOnGestureListener(){Overridepublic boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {//滑动刷新UIupdateView(rollingWidth(int)distanceX,isScrollingState);return true;}Overridepublic boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {//快速滑动的动画scroller.fling(rollingWidth,0,(int)(-velocityX/1.5),0,0,(maxValue/minUnitValue)*marginWidth,0,0);return true;}};//动态更新滑动View
public void updateView(int srcollWidth,int action){if(actionisScrollingState){//正在滑动状态(onScroll())rollingWidthsrcollWidth;float itemNum(float)srcollWidth/marginWidth;currentValue(int)(minUnitValue*itemNum);}else if(actionfastScrollState){//快速一滑(onFling())rollingWidthsrcollWidth;int itemNum(int)Math.rint((float)rollingWidth/marginWidth);currentValue(minUnitValue*itemNum);}else if(actionfinishScrollState){//结束滑动(ACTION_UP)int itemNum(int)Math.rint((float)rollingWidth/marginWidth);currentValueminUnitValue*itemNum;}//判断是否在最小选择值if(currentValueminCurrentValue){rollingWidth(minCurrentValue/minUnitValue)*marginWidth;currentValueminCurrentValue;}//判断是否在最大值if(currentValuemaxValue){rollingWidthmarginWidth*allCursorNum();currentValuemaxValue;}//回调数值if(slideRulerDataInterface!null){slideRulerDataInterface.getText(currentValue);}invalidate();
} 当我们滑动我们的控件是就会回调GestureDetector里的onScroll()方法然后rollingWidth(int)distanceX即当前滑动的宽度(rollingWidth)加上滑动产生的宽度(distanceX)为动态产生的宽度再除于计算每个刻度的间距(marginWidth)从而得到刻度的数量有了刻度的数量即可得到当前值currentValue(int)(minUnitValue*itemNum);有了当前值调用invalidate();刷新onDraw()即可完成连续滑动时动态绘制。当我们快速一划时就会回调GestureDetector里的onFling()方法在方法里用scroller.fling(rollingWidth,0,(int)(-velocityX/1.5),0,0,(maxValue/minUnitValue)*marginWidth,0,0);以实现滑动有一个好的动画效果此时在如下代码里: Overridepublic void computeScroll() {if(scroller.computeScrollOffset()){//快滑刷新UIupdateView(scroller.getCurrX(),fastScrollState);}}scroller.computeScrollOffset()true;而scroller.getCurrX()就相当于为动态产生的滑动宽度剩下的也是调用updateView()方法不断的刷新当scroller.computeScrollOffset()false就滑动动画结束了。最后当我们滑动结束手指抬起时: Overridepublic boolean onTouchEvent(MotionEvent event) {switch(event.getAction()){case MotionEvent.ACTION_UP:updateView(0,finishScrollState);default:mDetector.onTouchEvent(event);break;}return true;}我们也要掉updateView(),以保持滑动的最后结构都指在指针上。源码地址https://github.com/gaojuanjuan/MaterialDesign_V7